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Post by NKL AeroTom on Sept 19, 2016 14:55:23 GMT
Q: I took one Priest, but it never fires because it has to roll a 4+ load check every turn... what's the point!? A:Units like priests that are slow firing have a more support role, if you want them to be more effective, consider using 2 priests together as a battery, they may be more expensive than a howitzer battery, but they can also advance and capture objectives when they're not lobbing ordinance at the enemy!
Q: I took 1 Air support unit, but I never roll 5+ to get a free air strike! What's the point or taking it!? A:Support works best in numbers, always take 2 units or more if you need to rely on air support, but in the end it will always be a support unit, and its not going to win the battle on its own, its there to take out hard targets and support your forces on the ground.
Q: Air Support destroyed my favorite heavy tank! what's the best way to counter it? A: I like to take a Neutralizing Air defense force if I'm concerned about losses to air support (which is usually in very large late war games and when I'm planning on taking lots of heavy tanks) A neutralizing air defense force usually consists of 1-2 air support units, and some air defense units, usually Flak Cannons and mobile AA. This way you can knock a few points off your opponents air support total, and have some units to defend against it.
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