beze
Green Recruit
Posts: 2
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Post by beze on Nov 4, 2016 23:20:49 GMT
First post here, so even though it's a bit off-topic, I want to say I really enjoy the game. Good work.
Buildings seem pretty complex to me and the rules only touch them lightly. With no real prior experience with wargames, I can't compare the situation to how other games have handled buildings either. The following questions have come up during play:
- A unit can enter a building when it's 3 inches away from it, but where is the distance measured from? An entrance or just the closest wall? - Is the 3 inches counted towards the movement limit of the unit? - Grenades can be thrown if within 6 inches of a building, but how is the target called? Must the thrower have line of sight through a window? - In an example game video on YouTube, after a unit enters a building it moves straight up to a wall. How does movement within a building work besides that?
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Post by NKL AeroTom on Nov 5, 2016 0:16:25 GMT
Hi beze, glad you're enjoying the rules.
Units can enter buildings at any point, they dont need a door. We assume they will break windows or enter through shell holes or destroyed sections. - As long as the unit is within 3" of the building, they can enter it.
If the infantry are within 3" of a building you can place them inside the building, just on the other side of the wall they entered through - they shouldn't have to move more than 6" to accomplish this. They cannot move any further, as they carefully enter and look around, but they can fire their rifles and use grenades. Note that on the turn they enter the building they can only fire at targets inside the same building. After this first turn in the building they can target anything they like - inside or outside the building.
Grenades never need line of sight, so you can throw them over walls at units you can't even see. Makes them excellent for taking out targets without exposing yourself, which is often how they were used in real life.
Movement inside a building is the same as regular movement. If the building is ruined and there is a lot of rubble around the unit will move half speed - just like moving through cover or area terrain.
If its easier you can just ignore the building rules and let infantry move normally through them, and measure ranges as normal from the infantry base. Just note the building provides cover, and entering or leaving a building will count as moving through cover (so half speed)
We usually break buildings down into rooms, depending on the terrain you have on your table, the rooms may be different sizes. Our rooms are about 3" X 3" which is a good size for ostfront bases. A base of infantry in a room can fire out of all the windows of that room, even if it would be outside the usual line of sight of the unit. This is due to the infantry spreading out and taking up firing positions at the windows. The infantry can attack up to 45° to the left and right of the walls with the windows. With rooms this size, infantry can move between rooms and count as moving 3" (so they could fire out the windows of a different room after moving into it), so its a convenient size. With larger rooms, you would have to use normal movement rules to move around inside them and between them. Larger rooms may not suit the "firing positions" rules, and it might be more realistic to just use the infantry bases usual line of sight.
Hope that answers your questions, happy gaming!
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