Post by Marine Mike on Nov 3, 2016 16:32:50 GMT
T-90 and PT-91 are both essentially modernizations of the T-72; this is a good analogy. Both games are paralell developments rooted in Ostfront that we hope to ultimately merge together into a playable game.
PT-91 is a modern combat game but tries to retain plenty of Ostfront. It aims to give options, ease of play and cover modern combat adequately.
Obviously, combat has changed a good deal and PT-91 tries to address as much of that as possible without getting silly.
Some of the experimental features are divorcing Hit and Damage and making Hit a feature of the vehicle crew and electronics and Damage strictly about the gun. This improves the chances of light vehicles (unless they're facing a Challenger 2 with veteran crew and a super-modern fire control system. You don't want to run into a Challenger 2's sights.). There's also an overhaul of the T-90 helicopter system which is a solid base but tends to be a bit too effort-consuming.
PT-91 is also aiming at a less awkward progression, as the gap between post-WW2 designs and 21st century vehicles is immense and means rather silly Hit and Type values if used directly, as Ostfront was designed with WW2 firepower in mind. It's all part of streamlining game mechanics; as a result PT-91 uses numbers for armour rather than the descriptors we have in Ostfront, mostly to remove negative numbers in vehicle stats and make the numbers easier to quickly go through. The ultimate goal is to keep the d6-based system while enabling it to cover the massive change in firepower and armour over the past 80 years.
So far, PT-91 has more fleshed out infantry to allow specialization of sections or fire teams. The aim is to provide more tactical options for infantry. This should make small skirmishes with things like Humvees or IFVs more interesting without the need to bring in tanks to every fight. PT-91 is aiming to provide for large combined arms battles as well as small-scale skirmishes and anything in between - just pick the right amount of points.
PT-91 is a modern combat game but tries to retain plenty of Ostfront. It aims to give options, ease of play and cover modern combat adequately.
Obviously, combat has changed a good deal and PT-91 tries to address as much of that as possible without getting silly.
Some of the experimental features are divorcing Hit and Damage and making Hit a feature of the vehicle crew and electronics and Damage strictly about the gun. This improves the chances of light vehicles (unless they're facing a Challenger 2 with veteran crew and a super-modern fire control system. You don't want to run into a Challenger 2's sights.). There's also an overhaul of the T-90 helicopter system which is a solid base but tends to be a bit too effort-consuming.
PT-91 is also aiming at a less awkward progression, as the gap between post-WW2 designs and 21st century vehicles is immense and means rather silly Hit and Type values if used directly, as Ostfront was designed with WW2 firepower in mind. It's all part of streamlining game mechanics; as a result PT-91 uses numbers for armour rather than the descriptors we have in Ostfront, mostly to remove negative numbers in vehicle stats and make the numbers easier to quickly go through. The ultimate goal is to keep the d6-based system while enabling it to cover the massive change in firepower and armour over the past 80 years.
So far, PT-91 has more fleshed out infantry to allow specialization of sections or fire teams. The aim is to provide more tactical options for infantry. This should make small skirmishes with things like Humvees or IFVs more interesting without the need to bring in tanks to every fight. PT-91 is aiming to provide for large combined arms battles as well as small-scale skirmishes and anything in between - just pick the right amount of points.